glContext()
ts
function glContext<T>(params: {
canvas: T;
colorSpace?: "srgb" | "display-p3";
alpha?: boolean;
antialias?: boolean;
depth?: boolean;
desynchronized?: boolean;
failIfMajorPerformanceCaveat?: boolean;
powerPreference?: "default" | "high-performance" | "low-power";
premultipliedAlpha?: boolean;
preserveDrawingBuffer?: boolean;
stencil?: boolean;
}): {
gl: WebGL2RenderingContext;
canvas: T extends OffscreenCanvas ? OffscreenCanvas : HTMLCanvasElement;
setSize: (width: number, height: number) => void;
};Initializes a WebGL2 rendering context for a given canvas.
Type Parameters
T
T extends string | HTMLCanvasElement | OffscreenCanvas
Parameters
params
Canvas and WebGL2 context configuration.
canvas
T
The canvas element to use or CSS selector to query it.
colorSpace?
"srgb" | "display-p3"
The color space to use for the drawing buffer.
alpha?
boolean
antialias?
boolean
depth?
boolean
desynchronized?
boolean
failIfMajorPerformanceCaveat?
boolean
powerPreference?
"default" | "high-performance" | "low-power"
premultipliedAlpha?
boolean
preserveDrawingBuffer?
boolean
stencil?
boolean
Returns
ts
{
gl: WebGL2RenderingContext;
canvas: T extends OffscreenCanvas ? OffscreenCanvas : HTMLCanvasElement;
setSize: (width: number, height: number) => void;
}| Name | Type |
|---|---|
gl | WebGL2RenderingContext |
canvas | T extends OffscreenCanvas ? OffscreenCanvas : HTMLCanvasElement |
setSize() | (width: number, height: number) => void |
Throws
Error if the canvas or WebGL2 context could not be created.